mirror of
https://github.com/vmorganp/Lazytainer.git
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44 lines
1.6 KiB
YAML
44 lines
1.6 KiB
YAML
version: "3"
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services:
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satisfactory-server:
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container_name: "satisfactory"
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image: "wolveix/satisfactory-server:latest"
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volumes:
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- /your/game_files/satisfactory:/config # Path must be changed to your satisfactory save mount
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environment:
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- MAXPLAYERS=8
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- PGID=1000
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- PUID=1000
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- STEAMBETA=false
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restart: unless-stopped
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deploy:
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resources:
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limits:
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memory: 20G
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reservations:
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memory: 16G
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network_mode: service:lazytainer
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labels:
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- "lazytainer.group=satisfactory"
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depends_on:
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- lazytainer
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lazytainer:
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container_name: lazytainer
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image: ghcr.io/vmorganp/lazytainer:master
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environment:
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- VERBOSE=true
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ports:
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- "15777:15777/udp" # This is the query port, supplies packets when the server browser is used.
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- "7777:7777/udp" # This port handles the actual game traffic
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- "15000:15000/udp" # This port handles outbound check-ins "beacon", etc.
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volumes:
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- /var/run/docker.sock:/var/run/docker.sock:ro
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labels:
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- "lazytainer.group.satisfactory.ports=15777,7777,15000"
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- "lazytainer.group.satisfactory.inactiveTimeout=120" # A value of two minutes is safe on my hardware but this may need to be raised based on satisfactory container startup time on slower hardware
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- "lazytainer.group.satisfactory.minPacketThreshold=500"
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- "lazytainer.group.satisfactory.pollRate=1"
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- "lazytainer.group.satisfactory.sleepMethod=stop" # This is the default but important to reclaim memory with such high usage. Changing this to sleep may speed up reload times?
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